This brief is a tough one. I’ve been asked to design new experience for a user to ‘playfully navigate a space’. I had to pick between three different users to design for : a new arrival who plans on staying for an extended period of time, a tourist who only has a short amount of time to explore and a resident who has lived there for some time. Initially, I decided to pick the user who I can currently sympathise with the most. Having just moved to a new city, I thought that designing for a new arrival would be the best place to start. I began brainstorming ideas in my sketchbook but soon got stuck. I felt like I wasn’t trying hard enough to come up with a really unusual or playful experience. I decided to think from a different starting point, hoping it would help me to come up with something a lot more interesting. I knew that I wanted to design something that was very simple and wouldn’t distract the user from their journey. It then occurred to me that I had been focussing too much on the destination rather than the journey. I thought about how when you go on holiday, you only ever seem to visit the most well-known sites and stick to the busiest areas of where you’re visiting. I’ve often found myself wondering “what’s down there? Where does that lead?” What’s the point in visiting a place if you don’t experience it properly, in it’s most natural state? The most interesting places tend to be those found by accident. And so my idea was born. What if I designed a device that encouraged its user to wander, to get ‘lost’ and on their way, help them find those hidden gems.